![]() ![]() You just use file:write ( contents ) to write to the given file. Writing Files Luckily, in Lua, writing is way easier than reading. See these for a reference to some of the functions as written in 5.3. Gideros Studio supports Bitmap and TrueType Fonts, I recommend to use TrueType Fonts (TTFonts).įor example download the First Fun Font which is Free for commercial use and put into fonts folder.ĭefine one draw_loading local function in the a file which will show the Loading text message when your game begins. The Lua Manual has a lot more than we can include here. Gideros uses OOP, so the hurdle isn't so high. Corona will have a steeper learning curve since you'll be learning true Lua along with the API. The fonts folder where all your game fonts are localized. Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games. Gideros's biggest pluses are support for pseudo-OOP and the ability to run an app directly on your Android device (if developing for Android) without having to port the.format seek setvbuf full write file (closed) file (p) standard s file is closed output input s. All lua functions now report file and line number errors All command and actions now. The sounds folder where music and sounds of your game are set. s: File does not contain texture region information. General Debugger Auto-complete and tooltip Output Console Project/Filetree Outline Search Static analyzer Command Bar File exclusion lists. Loads files that are based on the editors definition XML file.The images folder where all your game graphics are placed.The first line tells Gideros Mobile the path to the image file and we also use. ![]() In this point you will need to store your game assets (images, music, sounds, fonts) in some specific folder.įor this purpose the following folders within Files are created: Gideros mobile is a 2D game engine based in the LUA programming language. You could change it for another you want. You will check from Gideros documentation for Application Class to answer to the previous question:Īpplication:setKeepAwake keeps runnning your game when there is no touches for some period of time.Īpplication:setOrientation sets the orientation of your game: PORTRAIT or LANDSCAPE.Īpplication:setBackgroundColor sets the background color of your game in hexadecimal, by default 0xffffff is the white color. Enter fullscreen mode Exit fullscreen mode ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |